3/24/2023 0 Comments C++ far managerUnless there exist a tool to generate them all… Some build systems Again, we have to keep these files up to date. There again, we have to maintain these makefiles for the project, or we can use a tool to generate them.įor Linux and OSX the compilation is done with more classical tools but obviously with neither the iOS or Android project files. Consequently the project files are obviously makefiles but using a set of variables and functions of some kind of framework in Make’s language. On Android’s side, compiling C++ code is done with a tool called ndk-build, which is actually an interface to GNU Make. It means that we must maintain an Xcode project file or have a tool to generate it. In order to compile an application for iOS one must use an Xcode project, even if libraries can be compiled as usual on the command line. The inconvenient is that we have to handle builds for four platforms. The main interest in doing everything in C++ is that the developers can also build the game for their workstations, either running Linux or OSX, and test their modifications without paying the price of an emulator or the transfer to a mobile device. The platform-specific sections are written in Objective-C or Java, respectively, and the parts common to both platforms, that is 99% of the application, are written in C++. My job is to program video games targeted to iOS and Android devices. If your native language is French or similar, you may as well read it there. Note: This is mostly a translation of my post on. An overview of build systems (mostly for C++ projects)
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